Following my previous post on our pre-visualisation stage, I have made some amendments and re-rendered the level block out to a higher quality. The renders show the initial layout we intend to use for our level / environment. I also input a 6 foot (183cm) biped model into the scene to ensure everything was to scale and the lower any risk of issues occurring later down the production line.
I have also began to split the scene down into individual assets, ready for further modelling and texturing. This will ensure the assets will slot back together seamlessly once fully completed, allowing us to build the scene within Unreal Engine quickly and efficiently.