As promised, I continued to practice my pencil sketching with some satisfying results. I wanted to further play with perspective,… Read more Sketching – Continued.
As shown and talked about in the past, I am really comfortable with UV unwrapping using software such as 3DS… Read more UV Unwrapping using Autodesk Maya
Today I returned to practicing my 2D sketching, especially perspective in environments and landscapes. Mostly using 2-point perspective, this helped… Read more Story-Boarding – 2D Sketching Practice
Today we were given an introduction to character modelling in Autodesk Maya using a method called “box modelling”. Reference Firstly,… Read more Character Modelling – AutoDesk Maya
The next stage of my low-poly version of the Light Gun model was preparing it to be exported as an… Read more Final Triangulated Model and Smoothing Groups
The next step of my 3D model Light-Gun was to UV unwrap it in preparation for baking the high poly… Read more Light Gun – UV Unwrap