Level Three Design – Complete

Level three is designed to introduce a twist on the jumping mechanic by adding the ability the rotate the room at the push of a button.  I have placed the exit on the ceiling to peak the interest of the player, adding an extra sense of wonder.  The button is placed central to the room to emphasize its importance, relying on the players intuition to press it.  Once pressed, the room rotates, allowing the player to jump upon the platform and complete the level.

EmptyRoomConcept

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