“Kishōtenketsu”

Detailed in the article below.

Teaches how Nintendo use four steps to introduce a mechanic, develop it, give it an unexpected twist, then bring it to a conclusion.

I will use this as inspiration when designing my levels.

http://www.eurogamer.net/articles/2015-03-17-how-nintendos-best-mario-levels-were-structured-using-chinese-poetry

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